Master 3D Animation — Build a Portfolio-Ready Reel in 12 Weeks
Project-based training | Expert mentorship | Real-world feedback | Job-ready pipeline

Practical & Project-DrivenCreate 3 finished projects (character, environment, short scene) you can show employers.

Real-world workflows using Blender/Maya, Substance, and Unreal/Render engines.

Weekly critiques, résumé review, and portfolio guidance.
By course end you will:
Introduction to 3D pipelines & software setup
Principles of animation (timing, spacing, squash & stretch)
Basic modelling: low-poly to sculpting essentials
UVs, basic texturing, and material setup
Simple rigging & skinning basics
Project 1: Stylized character blockout → turnaround
Advanced modelling and topology best-practices
Advanced rigging: FK/IK, blendshapes, control rigs
Animation workflows: walk, run, jumps, weight & arcs
Facial animation & acting beats
Project 2: 15–20 second character performance scene
Lighting techniques, HDRIs, mood & cinematic lighting
Shading, look development, materials & textures
Compositing basics and render passes
Physics, cloth, and particle basics for polish
Project 3: Final short scene → render → edit into showreel
Portfolio polish, resume & interview prep
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